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 RED Series - WRE Opinions

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BlackJack
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PostSubject: RED Series - WRE Opinions   Wed Dec 15 2010, 15:00

We've been trying out some new features with the WRE test races. Here's your chance to voice your opinion.

We want to make the RED WRE as close to real racing as possible.

1: Damage

I like damage. It adds a sense of fear into the game. That fear leads to safer driving. I've put in 80 racing laps(our last two races) with no damage. Damage also makes me more cautious around other cars. We need to address the problem of damage taking drivers out of the race. Last night a few top drivers were out of the race by lap 2 due to contact by others. This in not fair (see pace car).

My vote on damage: Yes...heavy damage.

2: Penalties

I'm on the fence with penalties. I'll admit, it was nice to drive through ghost back markers without worrying about getting hit. But, I think it takes away the challenge of passing slower cars. It also didn't look very "real" with half the field running around as ghost.

My vote on penalties: No..penalties off

3: Boost (draft)

Did anyone notice that boost was off last night? You couldn't draft to pass, you had to out drive the car in front of you.

My vote on boost: Off or low

4: Qualifier

The game is suppose to set the grid based on the freerun times. It's not doing that. we have a couple of options to fix this.

Option A: We can run a qualifier like we did in the past and drivers send in their time. We then run a one lap "grid race" and set the room to "reverse grid next race". We run a slow lap and get into our race postition. Example: If you are the TQ, you will finish the "grid race" in last so you start the real race in first. If you Q'ed 4th, you finish the "grid race" in 13th, so you'll start 4th.

Option B: We run a 5 lap "qualifier race" and set the room to "fastest first". We'll try to test this before the next race to make sure it works.

My vote: I'm good either way.

5: Race Duration

I'm loving the long races. Once again, it's more like real racing. Last night's race came down to a bad pit stop choice. Ideally, I would like to see the races last for a hour and a half. We still need to figure out a way to keep everyone (at least the majority) in the race and not just turning laps (see pace car).

My vote: Long races

6: Pace Car

I think we need some type of "yellow flag" system for our races. I fear drivers will stop running the WRE if they keep getting taken out in the first few laps and have no chance to make up time.

We have a couple options here too.

Option A: I bought a pace car from the used car dealer if we want to use a real pace car. It might be a boring job, but it will help to keep the racing tight.

Option B: The leader functions as the pace car.

My thought is any driver may call for a yellow flag. But, you only get one per race, so you have to use it wisely. Drivers may use (give up) their yellow flag on someone else if they want.

Drivers simply type "YELLOW" in the RIP chat room following a crash. The pace car or leader will confirm the yellow with a "YELLOW YELLOW YELLOW" response in chat. No passing under the yellow. Driver will slow and form up. The yellow is in effect until the crashed driver has pitted and has rejoined the field at the back of the pack.

Pit road is open to all drivers during the yellow flag.

We will have to do some testing to make yellow flags work.

Please take a moment and post your opinions. This is your WRE and our goal is that everyone has FUN.
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RIP_Let-It_Ride



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PostSubject: Re: RED Series - WRE Opinions   Wed Dec 15 2010, 17:45

well,
Damage.. yes,it makes it more real than it already is.damage is a must,i think

Penalties....no, passing a ghost car isnt a challenge...and you shouldnt be flagged 9 seconds if you run in the grass..

Boost.... drafting is always there...i think low is good, off no... nascar wouldnt be nascar with out the draft

qualifier... i think option B would be best if it works... A seems to much like work

Race duration....BRING IT... i want the RIP 500 baby....so uh yea, longer is better

Cautions... we need something along the lines of option a.... cause the leader has a lot goin on to be worried about not missing someones yell for a caution.... maybe we can get a RAD driver or non RIP to be the pace car driver for the race...
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5CardDraw
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PostSubject: Re: RED Series - WRE Opinions   Wed Dec 15 2010, 17:48

sounds good to me, Blackjack. All you mentioned are great points of interest.we definately need a pace car,one of us that just watches the race,and picks up the field.i do think there should me more than 1 plea, as we all get into trouble.we AREN'T pros, so we may mess up more than in real life races, and ,as others stated,you can get into trouble more than once.but having said that, you can't use your mistake just to corral the racefield.i feel ya , DD, i sat out last week, for fear of taking out a teammate. it DID make me respect green flag laps,as i let cars pass to the best of my ability,didn't look at nothing, but the racetrack, & was able to finish 6th. there were notable racers not present, or i'd prolly finished farther back. yes Blackjack, it did install fear after HSR. 1 word FINISH. im game, just keep the thoughts coming. Smile
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RIP_3-Diamonds
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PostSubject: Re: RED Series - WRE Opinions   Wed Dec 15 2010, 21:33

Damage- Yes

Cars break in real races, why not ours? Maybe mechanical failure will be something yet to come. I would like to continue to see more races with it on. Now rally on the other hand.....

Penalties- No

I always felt that it was not well implemented. I got tagged, spun into the wall, and damaged last race. The only 'penalty' was to me having to pit on the first lap. It may change in the future, but it seems to do more to annoy than anything right now.

Boost/Draft- Low

This could be something to take on a race to race basis. On a short twisty track, it's of little use anyway. LiR has it right when he mentioned NASCAR. Tracks where drafting is almost a feature we should have the enjoyment of slipstream.

Qualifier-
Grrr

I can't beleive we can't get this to work right. Maybe use the first 3/4 of the warm up to practice and tune, with the final 1/4 designated as qualifying time. It seems to re-set when we exit track to pit lane. If we all stay out and set our times, when the race is started we should be able to grid according to our times set.

Long Races- Yes

Along with 500 mile oval races, I would like to see the occasional endurance race. Having to pit more than once or twice will definitely have us looking for fuel/tire strategy. For our WREs 30-50 lap races are fine. They use 300 KM as the guide in F1. However many laps to put it closest +/- to distance.

Pace Car- Yes

But with a caveat. While the use of the GT pace car would be fun, we should look at it more as a safety car. When a wreck occurs in the first turn of the first lap, I'm all for it. But sending out the safety car mid-race for a 2-3 car 'mishap' would grow tiresome.

Excellent discussion topic. I hope to see all of us make ourselves heard on this one.


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RIP_Welsh_Don
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PostSubject: Re: RED Series - WRE Opinions   Wed Dec 15 2010, 23:56

1: Damage

If we're trying to make the WRE as real as we can, then of course, we have to use the damage model.

My vote on damage: Yes...heavy damage.

2: Penalties

No penalties for me, but we do need everyone to be on the same page with this. If an accidental corner cut gains an advantage or position, give it back. We must use our own rules on Racing Boundaries and maybe in time, each track could have key areas identified as 'go' or 'no go' areas. If we could set the penalties up ourselves, that would be great.

My vote on penalties: No..penalties off

3: Boost (draft)

Slipstream is slipstream, but it needs to be realistic. If 'Off' is no draft at all and 'High' is super-suction, then 'Low' it is, assuming that is the most realistic representation, however, I don't know. I actually thought it was on last night at Trial Mountain with the Integra, especially when I managed to pass you BlackJack. Smile

My vote on boost: Off or low (depending, needs to be tested)

4: Qualifier

The game is suppose to set the grid based on the freerun times. It's not doing that. we have a couple of options to fix this.

Option A: We can run a qualifier like we did in the past and drivers send in their time. We then run a one lap "grid race" and set the room to "reverse grid next race". We run a slow lap and get into our race postition. Example: If you are the TQ, you will finish the "grid race" in last so you start the real race in first. If you Q'ed 4th, you finish the "grid race" in 13th, so you'll start 4th.

Option B: We run a 5 lap "qualifier race" and set the room to "fastest first". We'll try to test this before the next race to make sure it works.

My vote: I think we could use both methods, as a 5 lap Nurburgring 'qualifier race' might be a bit much. Wink

5: Race Duration

I still think 2 races would be better, with a shorter 'Sprint' race followed by a longer 'Feature' race. Let's take Trial Mountain last night for example. A 15 lap sprint race (no pit stop), followed by a 30 lap Feature race (Pit as required). Longer, 1 off races can be organised as and when, but for WRE, I feel this would be the best format. It will also give people a chance to right any wrongs from race 1 and still have something to fight for. Points awarded for both races.

My vote: 2 races, 1 Sprint, 1 Feature.

6: Pace Car

I think we need some type of "yellow flag" system for our races. I fear drivers will stop running the WRE if they keep getting taken out in the first few laps and have no chance to make up time.

We have a couple options here too.

Option A: I bought a pace car from the used car dealer if we want to use a real pace car. It might be a boring job, but it will help to keep the racing tight.

Option B: The leader functions as the pace car.

My Vote: Option B if we have to, although I don't like the idea of a Pace car as I feel it quite often just penalises faster, cleaner drivers. I wouldn't expect anyone to take on the role of Pace car, unless they wanted to. Therefore, if we're going to pursue this, it would need to be down to the lead car, but communication would be key here.

Hope this helps,
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DeadMansHand
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PostSubject: Re: RED Series - WRE Opinions   Thu Dec 16 2010, 01:06

I will simplify my response by agreeing with the above.

It is looking like a bit of a consensus on the items is forming. I believe the real question is on yellows. I would hesitate to allow everyone to call a yellow. 16 drivers, 30 laps, one cation each = long night. I have no better idea at the moment, but just remember that a pace car on pit road would not be watching the race. You can only watch from the lobby.

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RIP Double Down
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PostSubject: Re: RED Series - WRE Opinions   Thu Dec 16 2010, 07:21

Damage-yes Penalties-no Boost-low Qualifier-I think we should get a few of us together and figure this out as a group. Long races-all for it Pacecar- not sure
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RIP_PokerFace
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PostSubject: Re: RED Series - WRE Opinions   Thu Dec 16 2010, 08:46

I'm not quite sure why my opinions were erased, but I'll rely on the fact that it was erased for good reason...
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AceOfClubs
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PostSubject: Re: RED Series - WRE Opinions   Thu Dec 16 2010, 13:15

Let me find out why it was erased.

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AceOfClubs
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PostSubject: Re: RED Series - WRE Opinions   Thu Dec 16 2010, 14:07

The log came up with nothing; no one has deleted your post. It must have been one of those "phantom" cases. A few nights ago a couple of my posts disappeared the next day. I would say the forum host is the guilty party

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BlackJack
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PostSubject: Re: RED Series - WRE Opinions   Thu Dec 16 2010, 14:12

Don't drink the bong water.

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AceOfClubs
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PostSubject: Re: RED Series - WRE Opinions   Thu Dec 16 2010, 18:07

Hmm...let me try to remember what happened that night Laughing

Ya Pokerface, we told you not to drink that stuffs, it's not cool bro.

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RIP_PokerFace
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PostSubject: Re: RED Series - WRE Opinions   Sat Dec 18 2010, 10:47

LMAO BLACKJACK OMG, bong water IS bad. I once dared a buddy to do that, and he spewed Everywhere.

I inadvertantly got a splash of this noxious substance on my mouth once when converting the organic contents, from the concave recepticle location, to a carbon form using a flame catalyst. And wow did that change my opinion of the fluid contents of this parapheniliatic device, this activity also gave me a highly elevated desire for potatoe chips, and or any other memeber of the confectionary persuasion an hour later. Enough euphamisms? Secret code anyone. LMAO.

Thanks Clubs, I thought that was what happened, cause it took forever for it to post. I didn't go back to check how long it stayed or anything. It's okay though, PokerFace has a loud enough voice that I get heard LOL! (loud mouth schnook) JK.

I think that we are coming to somewhat of a concensus without it anyhow.
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RIP_1EyedJack
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PostSubject: Re: RED Series - WRE Opinions   Sat Dec 18 2010, 18:01

DAMAGE , yes , keeps it real . PENALTIES , no , had enough of those in prolouge . YELLOW FLAGS ,thats up to team opinion. PACE CAR , mabye on the yellow flags ,wed have to work that out tho. DRAFTING , low is fine i guess eventually we can work our way up to the high drafting .on the super speedways mabye. to address the prob of contact during races this is a problem but as stated by another teamate we are not proffesionals it is going to happen . but it will happen less as we play more. at hsr i was pushed up into the guardrail 1st turn 1st lap and took out 15 cars in one failed swoop. i still finished the race 4 laps down and still had fun doing it . i would never think of not running the wre for any reason what so ever. its not like on a real race team where if you get taken a few races in a row you can be financially ruined . this is just a game remember. we will get better as we run togeather more . and other teams will learn to fear us and our skills.
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RIP_OneOfSpade
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PostSubject: Re: RED Series - WRE Opinions   Sun Dec 19 2010, 11:37

Let me stat off with I LOVED THE WRE it was way fun!!!!!

I think I fall inline with everyone else. on everything except the drafting. Since the more realistic we make the more fun we will have. If drafting set to low is the most realistic then let's keep it at that. But if High is then I think we should look at that as the standard for all tracks.

Pace car and Yellow flags would not have worked on the 15 car pile up since it was at the 1st turn. If there was a pace car the pile up would still happen on the next turn the pace car releases the pack. With damage set to high I think we'll have a better start because no one wants to limp the rest of the track. If your car is broke pulling to the side and watching your review is a must. peeps not adhering to this should be penalized by the club. I was stationed at fort Ord. California and had the pleasure of watching both motorcycle and car races at laguna seca raceway. There where a lot of wrecks, the ones that obstructed the track produced a caution flag. those that took place off the track didn't. So if we need a pace car i wouldn't mind running it on the tracks i don't yet have the lvl or car to race in. like the F1 i can pace that if needed. :-)

Being the ghost car from the 3 lap on i have to say it sucked. I wrecked the first three times someone passed me. LOL!!! surprised the heck out of me..

I took everything I learned from you guys/gals in the last week or so and raced in some public rooms. being courteous and competitive during those races was a hit. I received more friend requests then i have playing any other game. So that was all RIP training. WOOT!!!

500 laps omfg!! But its realistic so i'm in.

Racing together to me is to hone our collective skills. and the best way to see if those skills are #1 in the community would be to race other racing teams. personal invites should be sent. I think this would also drive recruitment. We like the intgera on the HSR but what do other teams run on it. If we set the HP and they bring another car then so be it.. lol!!

Just my thoughts from the new guy.




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BlackJack
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PostSubject: Re: RED Series - WRE Opinions   Sun Dec 19 2010, 12:55

Thanks for the input everyone.

What we have so far:

Damage: Yes

Penalties: No

Long races: Yes

Boost: Low (boost is basicly the "rubberband effect" from GT5P. The higher it is set, the easier it is for people to catch up. It takes HP away from the leaders)

Pace car: No decision. We will hold off on pace car.




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RIP_PokerFace
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PostSubject: Re: RED Series - WRE Opinions   Mon Dec 20 2010, 09:36

Oh, I didn't know that was what boost does. Any other opinion now? If that is the case I say no. I thought boost was for draft purposes.
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BlackJack
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PostSubject: Re: RED Series - WRE Opinions   Mon Dec 20 2010, 22:17

Boost is how strong the draft is and how easy the leader can be caught.

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RIP_PokerFace
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PostSubject: Re: RED Series - WRE Opinions   Tue Dec 21 2010, 09:34

Yeah, I think that as long as we can keep it realistic, low will be our best option. I don't like the idea of you leaders getting stripped of HP. We'll see in the long run then eh?
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